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Stylized environment&texture based on concept

Work based on concept @hw 6523
I use Houdini for generating small rocks and large rock base forms. Then move to ZBrush and sculpt from there.

asset kit

asset kit

I created two sets of texture tiles for the tower texture since the tower is way too big.

I created two sets of texture tiles for the tower texture since the tower is way too big.

I use the blur slop filter for creating a stylized stroke-like effect

I use the blur slop filter for creating a stylized stroke-like effect

You will need enough curvature to maintain a good stylized painting mask of the texture.

You will need enough curvature to maintain a good stylized painting mask of the texture.

I use planes to mimic a partial shadow effect.

I use planes to mimic a partial shadow effect.

change the source angle for better soft edges of shadows.

change the source angle for better soft edges of shadows.

Reference image. Awesome work by hw 6523

Reference image. Awesome work by hw 6523

reference board

reference board