Website powered by

Vending Machine – In-Game Utility Asset

This vending machine was created for our NoRail project, a post-apocalyptic sci-fi roguelike survival game.

I was responsible for both the concept development and 3D execution of this asset. The goal was to design a compact, functional in-world device that clearly communicates its gameplay purpose while fitting the harsh industrial tone of the environment.

In the game, this machine provides players with temporary enhancement capsules that grant various buffs. The design emphasizes durability, modular construction, and subtle environmental wear to reflect long-term use within a deteriorating sci-fi setting, while maintaining readability and gameplay clarity.

In-game Wireframe

In-game Wireframe